Thursday, September 16, 2010

2 questions 3 Chapters


Chapter 1

1.)  The activity of attracting the publics attention to a product or business as by paid announcement, is the definition for which of the following terms?
A.)  Global Market Place
B.)  Branding
C.)  Traditional advertising
D.)  Noise

2.)  In the communication process what is the phone considered?
A.)  Noise
B.)  Branding
C.)  Transmission device
D.)  Sender

Chapter 2

1.)  Which of the following is an example of implied name?
a.)   krispy Kream
b.)  American airlines
c.)   IBM
d.)  Monster

2.)  In Chapter 2 they talk about packaging. They say that products package is the last ______________ to make an impression.
A.)  Impulse
B.)  Design
C.)  Opportunity
D.)  Label


Chapter 3

1.)  The phases that a new product introduction encounters are all of the ones below except which one of the following?
A.)  Innovators
B.)  Laggerds
C.)  Cognitive
D.)  Late majority

2.)  Once the consumer notices a need or want, the consumer conducts a search for information is what part of the consumer decision making process?
A.)  purchase decision
B.)  information search
C.)  Problem recognition
D.)  Evaluation of alternatives

Wednesday, September 1, 2010

Xbox Brand


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Xbox is the product I picked. Before purchasing the Xbox I spent a good amount of time researching this product. I compared prices, the amount and quality of the games available, and the online game play.  I spent so much time because the price of this purchase was so high.
When thinking of the Xbox couple of thoughts come to me and most of them are happy. The perception of this I believe comes from my experience when using the product because it helps me stay in touch with friends that are not close by any more. I also enjoy playing the video games. After looking at what others have to say a lot of people and I believe the same thing when thinking of the brand Xbox. While there are some people that disagree with me but I believe that the majority of people agree with me.  
I believe the reason that I agreed with the other people is because the majority of the users of this product are men. They most likely target the 16- 24 age range which is a highly sought after age group for game console developers. That is why my ideas of the brand were so similar to the rest of the brand ideas.